![]() Slowly, they’ll become walks in the meadows of Naboo. In the beginning, lightsaber duels will most likely cause you to throw your laptop/desktop/monitor across the room. But the real test of being able to use the blade comes in combat with the Dark Jedi. Most other weapons ensure keeping health, but make encounters unpredictable (and they haven’t changed the weapons much from Dark Forces). Rushing into a room full of stormtroopers, Trandoshans, Grans, or probe droids with just your lightsaber is an easy way to lose tons of health, but still survive the encounter. While it’s a one hit kill for nearly all non-Dark Jedi enemies, drawbacks include limited range and (unblockable) incoming fire from behind. ![]() The lightsaber: the weapon of choice for Force users and the most interesting addition to Kyle’s roster of weapons. Thanks to the gameplay and graphics improving immensely over the first game, you’ll want to see this game through, no matter how frustrating one or all the lightsaber duels might get for you. Kyle will chase 8t88 for half of the game (and, let me tell you, not being the one to dispatch of that droid is aggravating due to that) and then race to catch up and stop the seven Dark Jedi for the second half. It all starts in Nar Shaddaa, where a droid by the name 8t88 betrays Kyle and steals his father’s data disk containing information on the Valley’s whereabouts. With his father’s death on Jerec’s hands, Kyle must choose if he’ll go the quick and easy path to enact revenge or champion the light side to protect the Valley from being unleashed. ![]() The seven enemies are led by Jerec, a Miraluka, who ripped memories from Rahn regarding Morgan Katarn’s knowledge of the Valley, and is responsible for both men’s deaths. Guided by the recently deceased spirit of Qu Rahn, a Jedi friend of Morgan Katarn, Kyle uncovers his latent Force abilities in order to have any hopes of defeating the Dark Jedi. Set just after Return of the Jedi, Jedi Knight follows Katarn on a journey to honor his father’s dying wish: stop a group of seven Dark Jedi from gaining access to the Force nexus known as the Valley of the Jedi. While not all the additions are executed well, I’m looking at you FMV and Force powers, Jedi Knight shouldn’t be passed up, especially if you’ve played any of the successive games in the Jedi Knight series. From the debatable FMV cutscenes, the inclusion of Forces powers, a lightsaber, dark/light side endings, and multiplayer (which is still supported to this day) Jedi Knight: Dark Forces II significantly expanded from its predecessor’s now seemingly measly offerings. Kyle Katarn’s inclusion in the Expanded Universe might have started with Dark Forces, but he was cemented in fans hearts and minds when the sequel arrived two years later.
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